On Mondays, I have a three hour break between a course in hard science and a course in soft science. Today I spent that break working on essential item routines.3:10 Players can now pick up items from their inventory, and organize items in their backpack.
4:03 Players can now equip items to equipment slots. I haven't yet tied in the equip slot restrictions from the new database (see yesterday's entry), so you can currently wear pants on your head. I am not entirely convinced that this 'bug' is not actually a 'feature' in disguise.
4:48 Equip slot restrictions are now implemented. You can no longer wear a bag over your head.
5:26 Four minutes before my next class begins, I put it all together: Items that are equipped on a player's paper doll now show up on the player's character in the world!There's just one small problem: equipped item are being drawn behind the base player graphic. So players are still naked, but at least they have a 'halo' of clothing around them.
I have yet to implement bags as an extension of a player's inventory. The engine's framework absolutely supports bags, but since I've spent a good deal of time getting the basic inventory working, I'd rather move on to something new. I'll implement bags when I'm at a point where I need additional storage space in my inventory to continue with development.
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