The game is now isometric. I'm using Ultima Online's old-style graphics for now. There are some clipping artifacts that weren't there in the rect-based sprite system.
You can walk around in game. Movement is jerky and tile-based, but I'm hoping to have D2-style movement implemented sooner rather than later.
There is no server yet. Right now, all I'm doing is working on the client. I'm thinking I'll 'emulate' a server backend on the clientside, which will allow me to simulate serverside databases without having to write network packet structure just yet. Since the server will be running the same scripting language as the client, I'll be able to simply move over the scripts with very little changes once I'm ready to take the game online.
Tuesday, May 20, 2008
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